Star Trek: Resurgence

Take on the role of Jara Rydek and Carter Diaz, two crew members of the USS Resolute on a diplomatic mission to broker peace between alien factions. While attempting to prevent war, you’ll discover a far greater danger: an eons-old and powerful force that threatens to engulf the galaxy! Set soon after the events of Star Trek: The Next Generation and featuring appearances by Ambassador Spock and Captain William T. Riker (voiced by Jonathan Frakes), Star Trek: Resurgence expands on a story from season one of The Next Generation television series. Your choices will define the outcome of an adventure that has been called “The Star Trek game we needed” by Trek Central and “the best Star Trek game I’ve played in over a decade” by Gaming Trend. Created by Dramatic Labs, a new studio comprised of former members of Telltale Games, Star Trek: Resurgence is a narrative-driven adventure game that delivers all the excitement and wonder of the Star Trek universe. With immersive gameplay, and a gripping story, Star Trek: Resurgence is a must-play for any fan of the franchise.

The first real Trek release since 2022’s “Star Trek Prodigy Supernova”, this one is a walking simulator with some quick time events thrown in every now and then with a story that feels like it’s fit in during the TNG / VOY era of gaming. I think it’s specifically set after Nemesis with Captain Riker and Ambassador Spock making appearances. There’s a large number of deep cut references for TNG fans to enjoy, including a deuridium addicted first officer and a gorgeous Centaur class ship for the story to take place on.

The story is well done, but some of the graphics ranged from gorgeous to terrifyingly bad, particularly during transporter scenes in which eyeballs would materialize first, so for a few moments you’d have floating eyeballs in the matter stream. Oddly, the best scene graphically speaking is a close up of a character’s face when they’re making some hard decisions a the end of the game, and it’s the eyes that really popped out, this time in a beautiful way. The gameplay sadly got old really quick, with minimal interactions in the world around you and a completely linear environment for each scene with no opportunities to really explore the spaces. That being said, I enjoyed my time with the game, but I’m going to let it rest a while before I play it again to achievement hunt, I’m told that to get a 100% I’ll need to do at least 2 more play throughs 🙁

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